Region Maps
Splits a product render into parts so each one's color, material, and pattern can be edited without re-rendering.
Region Maps splits a product render into its parts, then lets you change the color, material, and pattern of each part without re-rendering or leaving Vizcom.
Colorways are decided part by part: this strap in leather, that shell in matte black, the trim in brass. Before, that meant exporting the render and painting it somewhere else. Now the render stays live, and every part has its own controls.
I built it at Vizcom together with our designer, from splitting the render into regions to the editor for each one: double-click a region to change its material and color, add to or subtract from its mask, and repair texture seams so materials repeat cleanly. The launch video, a full tutorial and two short clips are below.
